Wednesday, 18 April 2018

COMP 1, Section A EXAM PREP: ML

Textual analysis toolkit
Technical codes
technical codes are one of the ways in which a media product is constructed . with regards to moving images , including films and television programmes , this is the way in which camera shots, angles and movements are edited together to communicate messages to an audience. In print texts this refers to the design, layout and key features of the text.

Camera shots
Range of shots that are used to create specific techniques:


  • close-ups


  • extreme close-ups


  • long shots


  • medium close ups


  • establishing shots
Camera angles:

High angle shot - with a character as its subject will have the effect of making the character appear vulnerable and insignificant.


Low angle shot - of a character or object will create a sense of power and dominance

Camera movement:

Tracking shot - camera follows the character or the action - audience feels involved in the action


A zoom - camera moves from a long shot towards the subject  - usually virtually unnoticeable - audience to feel involved in the emotion of the character.


Panning shot - camera moves across the scene , imparting information to the audience  - used to show location.


In a tilt shot - the camera moves vertically form top to bottom or vice versa - used to imply mystery when introducing a character.

Editing

process of editing , selecting and ordering shots in order to convey meanings to the audience can be complex - changes according to the genre.

Technical codes in print products

layout and design -way in which print text is constructed is partly through the technical codes of the text.

Camera shots - choice of shot on a print product helps to communicate meaning
Lighting - the way in which the image is lit  helps in the construction of messages



Use of colour - colour chosen to be incorporated into print products convey messages about each products genre and often about the audience who will consume it.


Graphics - logos and graphical representation appear in many forms on print products . the graphics included o a film trailer will communicate messages about the films genre.


Post production  techniques - still images are manipulated and enhanced digitally to create a special effect.

Visual Codes
messages are encoded by the creators of the product and audiences decode these messages


Main visual codes:

Clothing - what is worn in a text communicates messages about the person . within a media context clothing can communicate messages quickly to an audience and may advance the narrative without the need for complex explanations.


expression - facial expressions are also ways in which messages are communicated rapidly


gestures - are non verbal communications and as such cross language barriers . characters can convey emotion easily through the code of gesture.


technique - the way in which a product is constructed and presented conveys meaning.


colours - can transmit messages and in some cases are key parts of the products construction.


images - consider the selection of images within the product - placed in the mise - en - scene for a purpose to communicate messages.


iconography - objects , settings and backgrounds within a media product


graphics - they are significant and have established meaning . graphics contained within a television credit sequence .

language and mode of address

ways in which media products speak to an audience and the language used give clues to who that audience may be and to the genre and purpose of the product.


Language

the lexis - the actual words used in the product may be pertain to the genre of the product and be recognisable to audiences


language features -  certain styles of language are used by media products for a specific purpose.

advertisements often use hyperbole to make whatever they are selling appear new and exciting


magazines - often employ the imperative to suggest a sense of urgency and importance about what they are suggesting.


Mode of address

this is the tone and the written or spoken style of the media product that establishes communication within an audience .

Informal mode of address - some products aimed at young people such as magazines adopt an informal register. they  use slang and colloquial vocabulary and personal pronouns to engage their target audience.

Formal mode of address

Newspapers will adopt a more formal tone with more complex vocabulary and writing styles.
Direct mode of address

Where the product communicates directly with the audience - audience feel involved in the programme
indirect mode of address
In many products the audience do not expect a direct mode of address.
Genre - key element of media language that helps in analysing products is genre.
narrative - the plot / story is how they story is told
characters - most genres have a set of recognisable characters that help to establish the genre.
iconography and setting -  objects and props used by the characters may become specific to the genre
technical codes - these are very important in establishing genre. some genres have a particular style of filming and will use certain camera shots and editing.
Narrative
all media products have a narrative or structure
three types of narrative structure:


  1. linear


  2. non linear


  3. circular

 Roland Barthes - semiotics


He argued that all texts communicate their meaning through a set of signs that need to be decoded by the audience


especially the ways in which signs take on the ideology of a specific society and their meanings become accepted and appear natural through repetition over time.
media producers encode meanings in their products which audiences need to learn to decipher. - not all audiences will decode the meanings in the product in the same way.

Neale - genre

genres are instance of repetition and difference

difference is essential to sustain  a genre to simply repeat the codes and conventions of the form would not appeal to an audience

genres change develop and vary as they borrow form and overlap with one another.




How is media language used to communicate meaning in your given print product?


How is media language used to communicate meaning in your given print product?

Through the use of technical codes visually the poster evidently has a male and female on the front cover. The male is seen as more dominant this is due to his gestures of tilting the females head towards himself indicating the power he holds over her. Furthermore the female is in a more submissive innocent manor as her position is seen as weak and vulnerable to the male figures touch.  This conveys the idea of the design, layout and key features of the text showing the genre of the film and suggesting it has conflicting romance of love and hate as there is another male and female who seem to be arguing in the background. This choice of shot on this print product helps to communicate meaning of the genre and type of film the movie is about to the audience.

For Lighting the way in which the image is lit helps in the construction of messages and the image is using very bold colors along with a plain simplistic background this gives a clean sophisticated feel to the poster. The white background is very simplistic allowing the visual pictures and texts to stand out more. For example the use of red is a seductive bold strong color grabbing the audience’s vision. The red lip on the female shows a feminine side and along with her stance shows a sense of seduction and the genre of love to be associated with this image. The Use of color chosen can be incorporated into print product as it can convey messages about the product genre and often about the audience who will consume it. The audience to consume it appear to be more mature and slightly older due to the genre and the sophisticated layout of the poster.

The Clothing worn is showing a lot of flesh suggesting a more mature audience once again. The female is wearing a black lace top showing a lot of flesh along with her facial expressions suggests a film about love and the journey of romance. Furthermore the male figure in the background hasn’t got his shirt on also agreeing with the idea of a film based on love. The characters are seen conveying emotion easily through the code of gesture. Evidently the two characters staring straight into one another’s eyes are seen to be leaning in for a kiss. This shows the emotion of love and passion. Whereas the female figure in the background has anger as her emotion is evidently seen through her action and gesture as she is about to hit the male figure suggesting conflict and anger.


The language of the text used such as ‘all the fine young cannibals’ is using lexis which may be pertain to the genre of the product and be recognizable to audiences. Indirect mode of address is used as the audience do not expect a direct mode of address. Roland Barthes may be applied as the audience may decode the poster and suggest a genre of romance based on the images present of the male and female character standing extremely close to one another and their intense gaze.  Neale genre may be applied as form the main image of the male and female figure suggest a genre of love however contrasting with that is the image of the female and male figures in the background who appear distressed and angry suggesting more than one genre is present in this film in order to avoid repetition and create an overlap.The  link to the theorists such as Todorovs narrative theory as at first the poster will display a happy start where everything is as it should be. However  a problem will arise this is clear at the back of the poster where the lady looks as if she is about to beat her husband. this suggests society expects couples to conform into an idealistic representation of a perfect married couple.













Thursday, 22 March 2018

Comp 1 : Videogames


Evolution of Gaming

Pac man is an arcade game developed by Namco and first released in Japan in May 1980

Mario is a fictional character in the Mario video game franchise, owned by Nintendo and created by Japanese video game designer Shigeru Minamoto 1981
Nintendo The console was released on July 15, 1983 as the Family Computer alongside three ports of Nintendo's successful arcade games Donkey KongDonkey Kong Jr. and Popeye
 The Game Boy (is an 8-bit handheld game console which was developed and manufactured by Nintendo and first released on the 100th anniversary of Nintendo in Japan on April 21, 1989, It is the first handheld console in the Game Boy line and was created and published by Satoru Okada and Nintendo Research & Development.

1980s: Out of the arcade and into your hands - Portable gaming on the go

The 1980s saw another significant event in the history of video games. Notably, the first-ever handheld Game Boy hit the market in 1989, which made games portable. 



Sonic the Hedgehog 1991 is a platform game developed by Sonic Team and published by Sega for the Sega Genesis console. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button.


1990s nostalgia: Gaming goes online

But in 1995, this all changed with the development of the modern graphics processor (or GPU). This year marked the introduction of the first 3D add-in cards, which eventually led to widespread adoption of 32-bit operating systems.

Duke Nuken 3D




Warcraft - Multiplayer 



 1994 -  The Warcraft series goes onto become the most popular massively multiplayer online game (MMO).




1995 - Sega Saturn vs. Sony Playstation Sega introduces Saturn, the first system with 32-bit graphics and a built-in modem. 

1996 - The Nintendo 64
Nintendo releases Nintendo 64 which has 64-bit graphics and 3-D games like new installations in the Mario and Zelda series, as well as the debut title in the James Bond series, the massively popular GoldenEye 007. The 64 is the last cartridge-based system, but its fast load time and cartridge-based storage capabilities are lauded.


1999 - Sega's last hurrah Sega releases the Dreamcast, which is the first console capable of online play and the company's last console. Saddled with debt and succumbing to competition from Sony, Nintendo and, soon, Microsoft, Sega pivots to become a third-party software developer


2000 - PlayStation 2 sends shockwaves with stunning graphicsSony releases the PlayStation 2. At 128 bits, it has better graphics than a computer, as well as DVD technology. Grand Theft Auto is native to the PS2 and becomes a massive hit.

2006 - The Nintendo Wii gets gamers off the couchThe Nintendo Wii markets itself as a way for gamers to get more involved with their games. Nintendo markets the console to active, outdoorsy people who don't normally describe themselves as gamers. The Wii becomes a worldwide hit. By 2009, it has sold almost two times the number of consoles as Sony with the PS3


2006 - Sony and Microsoft go head-to-headSony releases the PlayStation 3, which allows users to play Blu-Rays and stream movies and music to their system. The PS3 also connects to gamers' PlayStation Portable consoles and, most notably to many users, offers free online gameplay without a subscription.

2008 - Apple opens the App Store; mobile gaming growsThe launch of Apple's app store opens up many opportunities in mobile gaming for both developers and consumers. The next year, Mobile, social games like Angry Birds for the iPhone and FarmVillefor Facebook burst onto the scene.



2013 - The Xbox One, the third Xbox, finally arrivesXbox releases Xbox One with cloud integration and ability to overlay live TV. The console also has voice integration and an improved Kinect sensor.


2013 - Sony fires back with the PS4Sony releases the PlayStation 4 with an emphasis on social game-play using a new share button and second-screen gaming with smartphone connectivity. The PS4 is the top-selling console for much of 2014.
2014 - Facebook purchases Oculus VR, the company that makes Oculus Rift, a virtual reality headset that's expected to be ready for consumers in the coming years




Gaming Regulation 
PEGI - Pan European Gaming Information age rating system was established to help european parents to make informed decisions on buying computer games . it was lunched in the spring of 2003 and replaced a number of national age rating systems with a single system how used throughout most of Europe , in more than 35 countries.

PEGI - 3 - 
The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.

PEGI -7 -


Game content with scenes or sounds that can possibly frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.





PEGI 12

Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild. Gambling as it is normally carried out in real life in casinos or gambling halls can also be present (e.g. card games that in real life would be played for money).


PEGI 16  

This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while games of chance, and the use of tobacco, alcohol or illegal drugs can also be present.

PEGI 18



The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and explicit sexual activity should also fall into this age category. 


Content descriptors 



































Comp 1 : Radio

Comp 1: Film Industry

Comp 1 : Music Video

Comp 1 : Advertising + Marketing

Comp 1 : Newspapers